State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2023

Top 5 Hypercasual Games on Android in South America Q2 2023

In Q2 2023, the top 5 hypercasual games on Android in South America showed varied performance in downloads, revenue, and active users, with some apps experiencing significant growth.

Top 5 Hypercasual Games on Android in South America Q2 2023

In Q2 2023, the top 5 hypercasual games on the Android platform in South America exhibited diverse performance metrics. Here’s a breakdown of their trends in weekly downloads, revenue, and active users:

Block Blast! from Hungry Studio saw its weekly downloads fluctuate throughout the quarter. Downloads peaked at approximately 655K in early May before dropping to around 317K in early June. Active users increased steadily, starting from 1.5M in late March to 2.1M by the end of June. However, the game did not generate any revenue during this period.

Craftsman: Building Craft by StarGame12 maintained a relatively stable download rate, peaking at around 511K in mid-May. Active users also saw consistent numbers, starting at 4M in late March and reaching nearly 4M by the end of June. Similar to Block Blast!, this game did not produce revenue during Q2 2023.

Snake.io - Fun Snake .io Games from Kooapps Games displayed a steady trend in downloads, with a slight increase to 390K in late May. Revenue showed minor fluctuations, peaking at around $276 in late May. Active users remained strong, consistently hovering around the 2.2M mark throughout the quarter.

Burger Please! by Supercent, Inc. experienced a notable increase in active users, growing from 862K in late March to 1.8M by the end of June. Downloads also saw significant activity, peaking at 450K in late March before stabilizing around 329K by the quarter's end. Revenue, however, showed a declining trend, with the highest weekly earnings at $321 in late April, dropping to $113 by the end of June.

Drawing Carnival from CrazyLabs LTD had a varied download trend, with a peak of 1.1M in early April and a low of approximately 103K in early June. Active users started at 1M in late March and saw fluctuations, ending at 1.1M by the end of June. This game did not generate any revenue during the quarter.

These insights demonstrate the dynamic nature of the hypercasual games market in South America. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023